Search found 27 matches
- Sat Oct 16, 2010 11:48 am
- Forum: General Help
- Topic: Adding support to Activestate Komodo Edit
- Replies: 0
- Views: 44055
Adding support to Activestate Komodo Edit
Where eC's IDE fails, I use Komodo Edit. It has, for instance, the useful "find and replace in all files" .. while we wait for Ecere to catch up, Komodo is a great second choice as it is useful for PHP/etc and to add basic eC functionality is easy. To use some of the features of Komodo Edi...
- Sun Jun 27, 2010 4:49 pm
- Forum: eC Language
- Topic: Strings in eC
- Replies: 5
- Views: 66673
Re: Strings in eC
I wrote an advance String class about 12 months ago for this project.
- Sun Jun 27, 2010 4:21 pm
- Forum: 3D Graphics
- Topic: Decals, Materials and Texturing
- Replies: 2
- Views: 45081
Re: Decals, Materials and Texturing
Your previous message didn't handle "decals"
- Mon Jun 14, 2010 11:42 am
- Forum: Windows
- Topic: Ecere applications do not work with Windows 7 64-bit /NVIDIA
- Replies: 1
- Views: 133955
Re: Ecere applications do not work with Windows 7 64-bit /NVIDIA
<KittyCat> sacrebleu, hi <sacrebleu> on another machine, I ran the same app and only the audio seems to be choppy, the video works <KittyCat> can you try to add a trace to the threaded alure calls to see if they're the ones being blocked? <sacrebleu> i'm not really sure how I would do that <KittyCat...
- Sun Jun 13, 2010 9:23 pm
- Forum: Windows
- Topic: Ecere applications do not work with Windows 7 64-bit /NVIDIA
- Replies: 1
- Views: 133955
Ecere applications do not work with Windows 7 64-bit /NVIDIA
My hunch is this has something to do with the Quad core.. See this video: http://www.dailymotion.com/video/xdnx0b_morepic-008_tech :roll: Consulting with Chris Robinson (OpenAL) ... he is convinced there is a display issue or a threading issue, not related directly to OpenAL. Using OpenGL System spe...
- Thu Apr 08, 2010 4:39 am
- Forum: IDE
- Topic: Biggest issues with Ecere developing
- Replies: 0
- Views: 56435
Biggest issues with Ecere developing
1) Compiler does not inform you when you reference symbols outside of the appropriate namespace, creating many spots where undefined behavior can go unchecked. This was a feature of C compilers, and is needed for Ecere desperately. EASILY FIXED 2) IDE hangs / crashes / loses track of application whe...
- Thu Apr 08, 2010 12:58 am
- Forum: Compiler Errors
- Topic: Weird error message
- Replies: 1
- Views: 40959
Weird error message
Code: Select all
enum States {
pre=-1;
initial=0,
authenticated=1,
bad_auth=2,
character_select=3,
playing=4
};
- Wed Apr 07, 2010 10:01 pm
- Forum: General Discussion
- Topic: Website suggestion
- Replies: 5
- Views: 61340
Re: Website suggestion
Suggest adding "Ecere on the Web" to the project threads...
Also, what font is "Ecere" in?
Also, what font is "Ecere" in?
- Mon Mar 22, 2010 4:30 pm
- Forum: GUI Toolkit & 2D Graphics
- Topic: Resizing Windows
- Replies: 1
- Views: 18993
Resizing Windows
How to resize a window? doing this: this.clientSize = { 300, 400 }; Changed the display size but did not update the size of the mouse hot-box The above only seemed to work in the class declaration as: Window w { clientSize = { 300, 400 } }; In one window I have this doesn't seem to be effective and ...
- Mon Mar 22, 2010 4:00 pm
- Forum: IDE
- Topic: Find tab in Output Window
- Replies: 0
- Views: 55706
Find tab in Output Window
See attached image for a suggested improvement to Find tab
I thought maybe "Next:" could be a modal button that flips to "Prev:"
I thought maybe "Next:" could be a modal button that flips to "Prev:"